
Tearing is less abundant and as far as the base consoles go, it's great to see Codemasters put the time into fine-tuning the engine.

#F1 2020 xbox pro
Even on a 'lighter' track, adding heavy rain into the mix could see Xbox One and even PS4 Pro struggling to hit the target 60fps, the end result being visible stutter and tearing.Ĭodemasters' optimisation push goes a long way in addressing this in F1 2020 and while the read-out isn't completely solid (there are still some dips into the high 50s), it's a clear and noticeable improvement.
#F1 2020 xbox series
There's closer look at the knock-on to frame-rate in the embedded video above but the bottom line is that the F1 series is dynamic in terms of visible cars, circuit complexity and weather conditions - and that could cause problems as the potential rendering challenges stack up. Thankfully this isn't a drop in AI cars to suit the CPU limits of those base consoles - the changes are subtle, purely visual, but do have an impact on performance. The result is a game that largely retains the look of its predecessors, but with clear optimisations under the hood to improve the way it scales to less powerful machines. Foliage changes are in place - bizarrely, the intensity of volumetric lights is dialled back a little for night racing, just in terms of brightness. On the other circuits, the assets are less widely updated, but still touched upon. On the base Xbox, LOD tweaks are evident to buildings in the far distance, while curiously, the screen-space reflection model is updated and actually improved.
#F1 2020 xbox Pc
Taking the detail-rich Monaco circuit as an example, trees are completely redesigned, looking somewhat less complex - even on Xbox One X and PC at max settings. There are optimisations made all round, even extending to the PC edition. The resolution setup stays much the same as the 2019 edition but what's most curious is the visual tweaks. Watch on YouTube F1 2020 - a look at all console versions of the game, stacked with comparisons to the PC version, and a look at enhancements over last year's offering. PS4 Pro is very similar to the X rendition, though the max resolution sits at 3200x1800. Otherwise Xbox One X is again a 3840x2160 target image with potentially a minimal use of reconstruction to get there.
#F1 2020 xbox 1080p
Sony's machine pushes a 1080p target just like last year, but with far less visible noise around edges on motion, suggesting it hits 1080p natively more often. What's also clear is that base Xbox One relies heavily on this reconstruction - more so than any other version - whereas the other consoles barely show the same artefacts, including the base PS4. That's an extreme measure, but would give the engine flexibility to adjust for 19 AI cars, heavy rain and complex tracks like Monaco. It's a challenge to pinpoint the lowest resolution figure on Xbox One, but for context, PC lets you drop it to 50 per cent scale of the target. It's really impressive stuff, and I'd expect these settings are used behind the scenes on the console builds too.
#F1 2020 xbox plus
It even lets you pick the frame-rate target - 30, 60 and beyond, plus the aggressiveness of the scaling. The combination of checkerboarding and TAA is a big feature on PC too a real performance saver if you need it, with dynamic resolution options opening up for it in a greyed sub-menu. It's easy to pick out in stills, though in fairness, those artefacts blend nicely with a temporal anti-aliasing pass that cleans it up in motion. As a result you get checkerboard artefacts on any movement. Xbox One, for example, is arguably the most fascinating it's using a 1080p target, but with heavy reconstruction to achieve it. All of the pixel counts of last year are left as-is essentially, though digging into the PC version gives some idea of how the options work on the consoles. The good news is that beyond the graphical changes this time around, performance is unquestionably superior in this year's edition - but does it come with a cost?Īt least looking at the base rendering stats, it doesn't appear to be the case. What isn't so widely explained about 2020 though is the technical upgrades: to the tracks, the cars and the Ego engine powering it all. From the work developer Codemasters puts into its sublime HDR and volumetric lights in the most recent instalments to the new team-building career mode of F1 2020, there's always a forward step.



The Formula 1 series has gone from strength to strength with each year.
